Memory Bus (Interface) Width: Every DDR
페이지 정보
작성자 Frederic Vanish 작성일25-09-04 20:39 조회2회 댓글0건관련링크
본문
Memory bandwidth is the speed at which data can be learn from or stored right into a semiconductor memory by a processor. Memory bandwidth is often expressed in items of bytes/second, though this will fluctuate for systems with natural data sizes that are not a a number of of the commonly used 8-bit bytes. Memory bandwidth that's marketed for a given memory or system is often the maximum theoretical bandwidth. In apply the noticed memory bandwidth will probably be lower than (and MemoryWave Official is assured not to exceed) the advertised bandwidth. Quite a lot of laptop benchmarks exist to measure sustained memory bandwidth using a wide range of access patterns. These are supposed to provide insight into the memory bandwidth that a system ought to sustain on numerous courses of actual purposes. 1. The bcopy convention: counts the amount of information copied from one location in memory to another location per unit time. For example, copying 1 million bytes from one location in Memory Wave to a different location in memory in one second would be counted as 1 million bytes per second.
The bcopy convention is self-consistent, but just isn't easily prolonged to cowl cases with extra complex entry patterns, for example three reads and one write. 2. The Stream convention: sums the amount of knowledge that the application code explicitly reads plus the amount of data that the applying code explicitly writes. Using the earlier 1 million byte copy example, the STREAM bandwidth would be counted as 1 million bytes learn plus 1 million bytes written in a single second, for a complete of two million bytes per second. The STREAM convention is most instantly tied to the consumer code, however might not count all the data visitors that the hardware is definitely required to carry out. 3. The hardware convention: counts the actual amount of information read or written by the hardware, whether or not the data motion was explicitly requested by the user code or not. Utilizing the identical 1 million byte copy example, the hardware bandwidth on pc programs with a write allocate cache coverage would include an extra 1 million bytes of traffic as a result of the hardware reads the goal array from memory into cache earlier than performing the stores.
This provides a total of three million bytes per second actually transferred by the hardware. The hardware convention is most straight tied to the hardware, however could not symbolize the minimal quantity of information site visitors required to implement the user's code. Number of information transfers per clock: Two, in the case of "double data rate" (DDR, DDR2, DDR3, DDR4) memory. Memory bus (interface) width: Each DDR, DDR2, MemoryWave Official or DDR3 memory interface is sixty four bits large. Variety of interfaces: Modern personal computer systems usually use two memory interfaces (dual-channel mode) for an efficient 128-bit bus width. This theoretical most memory bandwidth is referred to as the "burst fee," which may not be sustainable. The naming convention for DDR, DDR2 and DDR3 modules specifies either a maximum speed (e.g., DDR2-800) or a maximum bandwidth (e.g., PC2-6400). The pace rating (800) isn't the maximum clock pace, but twice that (due to the doubled knowledge rate).
The specified bandwidth (6400) is the utmost megabytes transferred per second using a 64-bit width. In a twin-channel mode configuration, that is successfully a 128-bit width. Thus, the memory configuration in the instance could be simplified as: two DDR2-800 modules working in twin-channel mode. Two memory interfaces per module is a typical configuration for Computer system memory, but single-channel configurations are common in older, low-end, or low-energy units. Some personal computers and most trendy graphics cards use more than two memory interfaces (e.g., 4 for Intel's LGA 2011 platform and the NVIDIA GeForce GTX 980). High-performance graphics cards operating many interfaces in parallel can attain very excessive complete memory bus width (e.g., 384 bits within the NVIDIA GeForce GTX TITAN and 512 bits within the AMD Radeon R9 290X using six and eight 64-bit interfaces respectively). In techniques with error-correcting memory (ECC), the extra width of the interfaces (usually seventy two fairly than 64 bits) is not counted in bandwidth specs as a result of the extra bits are unavailable to store person information. ECC bits are higher considered part of the memory hardware rather than as info stored in that hardware.
댓글목록
등록된 댓글이 없습니다.