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Divinity: Original Sin 2 - Battlemage Class Guide (Tips & Tricks)

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작성자 Julianne McEvil… 작성일25-09-07 08:32 조회6회 댓글0건

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Circle of Suns (Ring): decide to kill Sadha inside the Arx Lizard Consulate (this may cause Red Prince to go hostile if he isn’t a main character). Gives a nice boost to Pyrokinetic and the Flaming Skin skill for f


Terrain Transmutation (2 Polymorph): Swaps surfaces in two locations. Good for either clearing out paths or placing nasty surfaces under enemies. Most enemies will instantly be killed by Lava surface Fire dam


On most level ups you should raise your primary selected attribute, Strength or Intelligence based on weapon. Every few levels also put a point into Wits for critical hit rate, Memory for skill slots, and Strength for heavy armor (if you are wielding a staff). Warfare will give a multiplicative damage boost to your Physical damage, while Pyrokinetic will do the same for Fire damage. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. Also take combat abilities for skill requirements, like Geomancer or Necroman


As noted before, Strength should be your primary attribute. Every few levels defer a bit to Memory for more skill slots, Wits to improve crit rate and initiative, or Constitution to meet shield requirements. Note that each point in Polymorph will also give an extra attribute point to spend. Warfare will increase your raw Physical attacks. You should also grab whatever combat abilities to meet skill requirements, like Scoundrel and Necroman


Epidemic of Fire (3 Pyrokinetic): a flame jets between up to five targets for massive Fire damage, and slg Game news creates Cursed Fire surfaces. Mainly reserve this when Master of Sparks in on cooldown, or you need a ranged att


Xhaxh’s Staff of Parasitic Decay (Poison Staff): a possible reward for slaying Xhaxh during the quest A Taste of Freedom , started inside Mordus’ basement in Reaper’s Coast. Boosts Memory and Necroman


For your first three skills consider Battle Stomp for area damage (it will deal elemental damage if you wield a staff, but will not Knock Down if the target has Physical armor). Take two of the three: Ignition to light enemies aflame, Searing Daggers to create Fire surfaces, and Haste to improve your AP regeneration. You will also have All In if you wield a two-handed weapon, or Staff of Magus ranged attack with an elemental staff. For the first Talent, Torturer will let you inflict Burn status even if enemies have Magical armor, or Opportunist to get free attacks on moving targ


As a Battlemage, you will be dealing with some mix between Physical and Magic damage. It would be better to just prioritize one: either heavily invest in two-handed Strength weapons and Warfare or Intelligence staves and Pyrokinetic . Either way, being on the frontlines means that it would be good to wear Strength-based armor. Consider starting with 1 Strength (mostly for future gear requirements), 2 Intelligence, 1 Warfare, 1 Pyrokinetic, and Civil Ability matching your character (Barter for Ifan, Loremaster for Sebille, et


These extra potent talents are useful for making your party more dynamic. It is great when encountering tough battles or when exploring the world of Rivellon with friends. If you are debating on hunting for achievements or trophies, it is still good to review these talents and decide which is more import


Not many CRPGs get made anymore despite the overwhelming success of Baldur's Gate and the Neverwinter Nights series. There are still a few that get made, though, one of which is Divinity: Original Sin 2 . This behemoth of an RPG has enough content to keep players engaged for hundreds of hours, but this playtime can balloon further with m


The starting class Metamorph showcases the Polymorph line of magic. While Larian Studios provides a simple first-level build, characters can be improved by adjusting start parameters and investing in an array of combat ski


The conjurer already has an ability that would do well with several different playstyles but seems to be built to play a more supportive role in combat. One of the first things a Conjurer will want to decide on is if they want to specialize in a particular element. There are several summoning abilities that a character will only have access to if they also have levels in a particular elemental skill line. Any of these could make a great secondary skill line for the Conju


Melee attacks deal bonus fire damage to burning enemies, poison to poisoned targets, and physical damage to bleeding targets. This talent is only helpful if someone already has the Torturer talent, as it allows them to bypass enemy armor to apply burning, poisoned, or bleed. In that case, it can be good for melee characters that are backed by Necromancy, Pyrokinetic, or Geomancer. Another aspect to remember is that Intelligence-based fighters can wield staff weapons to deal fire and poison damage in me

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